![]() The player increases their maximum health points (HP) and other stats through collection of HP-Up hearts, which give Mario five more health points and stronger attacks. Each sticker is removed from play after one use, making it necessary for the player to consistently collect new stickers. Thing Stickers are used to inflict more damage on enemies, and certain types of Thing Stickers are required to make boss battles easier. Certain kinds of attacks are required depending on the enemy being fought an enemy wearing a spiked helmet cannot be jumped on and must instead be attacked using a different kind of sticker, like a hammer. For example, possession of the Jump sticker can be used to attack an enemy by jumping on it. ![]() ![]() The player's available attacks are determined by the stickers on hand from their inventory. The turn-based battles in Sticker Star also reiterates combat in previous games, and are initiated when Mario comes into contact with enemies in the overworld. For example, a Fan Thing Sticker can be placed in strategic areas in the environment and, when activated, creates wind that moves or destroys obstacles. Real-world objects can be found, known in-game as "Things", such as baseball bats and scissors, that can be turned into special types of stickers called "Thing Stickers", which are often needed to solve puzzles in the overworld. The player can enter a state called "Paperization", which will lay the screen down flat to reveal additional secrets not visible regularly. Stickers are used both in combat and for interacting with the environment. The player has limited inventory space, with larger stickers taking up more room. Additionally, the player can purchase stickers using coins or receive them from non-playable characters (NPC). The player collects stickers that are found and peeled off from various areas in the environment. Mario's stats and available attacks are determined by collecting stickers.Ī major facet of Sticker Star 's gameplay is the use of collectible stickers, which are used to gain abilities to progress through the game. Mario attacks a Goomba using a Jump sticker in battle. Reception on the sticker mechanics was mixed. The game received generally favorable reviews, with graphics, writing, and strategy being praised, and criticism towards unbalanced difficulty in combat, the lack of traditional role-playing game elements, and the abundance of identical Toads instead of the original fictional races the series had been known for. Allies alongside Mario were cut due to complications with sticker mechanics and there was an extreme decrease in characters with unique designs. Because of this, emphasis was geared toward gameplay and combat, and a lack thereof for the story and plot. Game designer and producer Shigeru Miyamoto insisted that gameplay should be distinct from previous Paper Mario games, as he believed the concept was too similar to previous titles in the franchise. A sequel for the Wii U, Paper Mario: Color Splash, carried over many ideas introduced in Sticker Star and was released in October 2016. Sticker Star introduces the use of stickers, which are littered throughout the game world and are used as one-use items or power-ups, aiding the player in turn-based battles against enemies or in solving puzzles. ![]() Unlike the previous Paper Mario games, Sticker Star uses a distinctly papercraft visual style, which is heavily incorporated into its gameplay mechanics. The game was released in November 2012 in North America and December 2012 overseas. In the game, the protagonist Mario and a new ally named Kersti travel across the Mushroom Kingdom to retrieve the six Royal Stickers scattered by Bowser. It is the fourth installment in the Paper Mario series and part of the larger Mario franchise it is the first game in the series released on a handheld console. Paper Mario: Sticker Star is an action-adventure role-playing video game developed by Intelligent Systems and published by Nintendo for the Nintendo 3DS.
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